Where is thane on the normandy




















If Talid dies and Kolyat gets away, the mission ends, and Thane will not be Loyal. Shepard should follow Talid closely. He is easily spotted thanks to his krogan bodyguard. There will be four points where Talid will stop and Shepard will need to select Update Thane when it pops up to give him the new position. This marks the end of the portion of the mission that can be failed.

As long as Shepard never lost sight of Talid, they will be able to stop Kolyat in time. Regardless of whether Shepard convinces Bailey to let Kolyat perform community service, let Kolyat work privately for C-Sec, or send Kolyat to prison at the end of the mission, Thane's Loyalty will be secured.

There is no way for Shepard to lose his Loyalty later. He will now be available as a romance option for a female Shepard in Mass Effect 2 and Mass Effect 3. She covers everything from massive, open-world RPGs to small-scale indie horror projects. She's the kind of person who loves instructions and manuals but who is stubborn and competitive enough to wait to consult game guides until she's hit game over at least 15 times.

When not writing, you can usually find her playing fantasy RPGs like Dragon Age and writing screenplays. After regaining control, turn around and head back towards the elevator door. As you approach it, look for the Datapad to your right and Pick it Up. The next room is accessible through the two doors flanking the elevator, and is in essence a huge hangar-like area where you'll be greeted by about six or eight mercenaries and mechs.

These guys can be felled rather easily, especially considering the size of the room and the small enemy force. When that threat is nullified, you can then begin to explore the room itself. Check the left wall of this wide open area for another Door that you can Bypass. Unlike the Door earlier, here you'll be greeted by a distraught Salaraian who threatens to shoot you. This situation is actually very similar to the Eclipse Merc at the window you met earlier:.

After this, the Salarian, named Telon, will be on the ground either thanks to you or because he fainted , and you'll speak with his brother Chesith. Exit the room and continue forwards to the end of the open room. Here at the bottom of the ramp you'll find a Comm Terminal you can Open to tell Nassanna that her men won't be getting back to her anytime soon. Now head up the ramp near the Comm Terminal to get up to the next floor. This part of the building is in a U shape and is naturally occupied by another wave of enemies, though it's a scarcely-populated group, when you consider the size of the room and the gravity of the situation.

The mechs here will fall quickest, as usual, while the biotic-powered mercenaries will take a more concerted effort to fell. As you push through the far end of the room, you'll find the doorway out, but first get some loot. Use the Weapons Locker if you didn't like how the Viper handles or how it looks on Shepard's back. Push through the doorway to wrap around outside, you'll find a bunch of mercenaries working on some sort of device. It's explosive, so take cover and shoot at it to easily kill the two Eclipse Mercs who are tinkering with it.

The only primary for here will be the Eclipse Commando, a powerful enemy with biotic powers, a barrier, a shield, and quite a bit of firepower, so prioritize them first while keeping everyone else at bay. When all is quiet, head to the end of this area and turn right. Keep an eye out at the top of the ramp for some collectibles. Now it's time to cross the bridge you've heard so much about.

Despite warning of the high winds and it being unfinished, in practice the bridge is just any other bridge, but with a wind sound effect and slight camera wobble. You won't have a lot of room to work with here: the general idea here is to stay as far from the enemies as you can, using whatever weaponry you have in your arsenal to its greatest effect.

Sniper rifles are, once again, especially useful here, since you can eliminate threats from far away, in particular the two Rocket Drones perched up on the other tower. The last vestiges of an enemy presence will hole up on the far side of the bridge, shooting at you from above. You can either deal with them while you're still on the bridge, or you can use the ramp to flank their positions and deal with them up-close-and-personal although you are rather exposed.

As you approach the door to Nassana, you'll have to deal with one more Eclipse Commando. If you dealt with all of the other enemies here leading up to the commando, however, you can gang and eliminate him fairly easily. When you head through the door, you'll confront Nassana at last. If you didn't meet her in ME1, say "You tell me" to get the extra options. If you get to these extra options, you can say "You still think it's me?

However it goes, eventually Thanke Krios will drop in, kill all of her men, and then stylishly assassinate Nassana. There's two more pairs of responses that you'll always be able to make:. As you'll discover throughout the conversation, this was to be Thane's last job, and was testing to see how far Shepard would go.

On top of that, he's dying of a life-threatening illness, and is trying to make the world a better place before he passes. Considering how much taking down the Collectors fits that, he decides to join your Squad for free!

However, Jacob won't be too kind or trusting towards Thane, figuring him to be just a "precise" mercenary, which Thane succinctly corrects. Here, you can reply "What's the problem, Jacob? Jacob figures Thane to be just a "precise" mercenary, which Thane succinctly corrects before leaving. Thane can be found in Life Support: it'll be the door on your right when coming out of the elevator on the Crew Deck.

While having your main conversation with him, you can pick "Can we help? Thane's Normandy Upgrade is the Modular Probe Bay, which doubles the capacity of your Probes and tops them up for free, too! It doesn't change anything about the story, but it's incredibly useful when mining.

Mass Effect 2 Wiki Guide. Last Edited: 23 Sep am. For the most unique dialogue on this Mission, bring Garrus if you're Paragon, or Jack if you're Renegade. Grunt also has some unique dialogue here too. This will send you on a very lengthy series of Missions, which you may want to do at a later time. Medical Station - Credits. On the back wall of the room on the left. Secure Terminal - 4, Credits. To the left of the Medical Station in the room on the left. Take Elevator As you come out of this hallway into a larger, box and crate-strewn location, expect to find yourself under fire from plenty of enemies.

Med Kit x 2 - Credits. On your right as soon as you go through the door at the top of the ramp. Vasil Vasil 2 2 gold badges 7 7 silver badges 16 16 bronze badges.

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