Yet the fundamental spatiotemporal limits of fMRI remain. It does not access the atoms of perception, individual neurons. For now these remain safe from prying eyes. Already a subscriber? Sign in. Thanks for reading Scientific American. Create your free account or Sign in to continue. See Subscription Options. Go Paperless with Digital. Get smart. Sign up for our email newsletter. Sign Up. Support science journalism. Horror films also affect your body physiologically, said Dr. George Bakris, who specializes in hypertensive diseases.
Know before you go: Watching a horror movie can cause a spike in adrenaline and cortisol levels. That can trigger memories of traumatic events you have experienced, said Bruce McEwen, professor in the neuroendocrinology laboratory at The Rockefeller University in New York, and past president of the Society for Neuroscience. So if you have a bad memory that you don't want to subconsciously rehash, it would be best to avoid this genre until you're ready.
If you have a heart condition, and you feel pain or think you're having coronary problems, you should leave the movie early, Bakris said.
Everyone else's heart should be able to regulate, so you don't have to worry if you feel your pulse beating faster than normal during the intense moments. It's filling the need to get involved in the movie, to feel the action and to literally feel yourself falling when the characters take their jumps and leaps.
Traditional approaches which involve pilot test-screenings, questionnaires, and focus groups have reached a plateau in their ability to predict the population-wide responses to new movies. In this study, we develop a novel computational approach for extracting neurophysiological electroencephalography EEG and eye-gaze based metrics to predict the population-wide behavior of movie goers. Our findings show that the neural based metrics, derived using the proposed methodology, carry predictive information about the broader audience decisions to watch a movie, above and beyond traditional methods.
Beyond the practical implication in predicting and understanding the behavior of moviegoers, the proposed approach can facilitate the use of video stimuli in neuroscience research; such as the study of individual differences in attention-deficit disorders, and the study of desensitization to media violence.
Anticipating the behavior of large audiences to video stimuli, such as movies, movie trailers and TV series, is critical for the film industry. Movie trailers serve as a primary marketing tool to promote a movie, and often capture the core characteristic of the movie and motivate its storyline. Thus, evaluating the responses of moviegoers to movie trailers can provide a convenient means of predicting an audience response to the actual movie and hence to anticipate its potential commercial success, before its release.
Recently, there has been a growing interest in using neural and biometric measures to identify metrics that predict the performance and effectiveness of video stimuli.
These methods have been employed in a diverse set of applications, including investigating cross-culture Vecchiato et al.
As movie trailers are a type of video stimuli, neuroscience metrics obtained while people are observing movie trailers might provide an alternative framework for predicting the overall performance of a film. A testing framework based on neuroscience metrics can have several advantages over traditional methods. First, the noise variance of neuroscience metrics is thought to be smaller 1 than data obtained through traditional measures Boksem and Smidts,  Thus, these metrics could provide more accurate insights with smaller sample sizes, making them potentially cheaper, faster to implement, and likely to provide more accurate predictions.
Second, it is thought that neuroscience measurements have the potential to provide additional information that is not obtainable through conventional methods i. In this context, neuronal measures might be thought of as providing the direct, raw and unfiltered impression of viewers to video stimuli.
Finally, neuroscience measures may provide second-by-second responses to video stimuli, yielding information processing details that are not available through conventional methods.
With these potential advantages in mind, this study proposes a novel approach for extracting meaningful neurophysiology and eye-gaze based metrics to predict the population-wide behavior of moviegoers. To date, the most common methods used to measure preferences through neural activity have been electroencephalography EEG and functional magnetic resonance imaging fMRI.
For example, neural activity in response to advertisements, measured in the ventromedial Prefrontal Cortex vmPFC via fMRI, has been shown to be predictive of the population-wide success of commercials Berns and Moore, ; Falk et al. Moreover, some methods have been proposed to extract informative metrics from neuronal activity captured in EEG measures.
Such methods typically rely on obtaining spatial or temporal projections of the raw or pre-processed EEG measures to isolate neuronal activity relevant to a task Dyrholm et al. Resulting metrics have been used in different applications such as Brain-computer interfaces Blankertz et al.
In the context of video stimuli evaluation, EEG-based neuronal activity has been used to characterize the effects of video advertising on consumers. For example, Vecchiato et al. Their analysis showed that an asymmetrical increase in the alpha and theta bands was negatively correlated with the degree of pleasances perceived by the participant. Similarly, Kong et al. In subsequent work, Kong et al. The authors suggested that the aggregate index tracks variations in cerebral activity, measured while subjects are observing video advertisements, could help judge whether scenes in the video advertising are impressive or not.
Recent efforts aim to identify measures of neuronal activity that carry predictive information regarding the performance of video stimuli. For example, Dmochowski et al. The extracted ISC components are then used to define a metric that carries predictive information about viewership size and tweet frequency rates during a television broadcast. The same parameter calculated during observation of video advertisements could provide predictive information about the post-air preference rating of each advertisement.
In another study, Boksem and Smidts investigated whether neural measures carry predictive information about the commercial success of movies, above and beyond information obtained through traditional, stated preference measures. In particular, they explored the overall power of high-frequency components in beta and gamma bands of EEG measurements obtained during the observation of a movie trailer as predictors of the box-office success of the film. Their results indicated that overall beta activity in EEG could provide predictive information about individual preferences, while overall gamma activity could carry predictive information about the population-wide success of the movie.
Various metrics which rely on eye-tracking measurements during video viewing have also been proposed as indicators of video content performance. Typically, these metrics rely on calculating a measure of consistency of eye-movements across different observers.
Suggested metrics include: clustering-based methods Goldstein et al. A fundamental problem with such methods is that there is no direct known mapping between the eye-position and its perceptual consequences, and more importantly, none of these metrics has been shown to carry predictive information of the population-wide audience preferences Dorr et al. More recently, Christoforou et al. A total of 27 participants 16 female, 11 male were recruited for the study.
All participants were recruited in Cyprus, were fluent in English and had self-reported normal or corrected-to-normal vision. The minimum, median and maximum ages of the participants were 19, 22 and 24, respectively. Participants were compensated for their participation in the study. A database of 15 movie trailers, split into two stimuli sets, were used in this study. Movies were selected using a search of the boxofficemojo.
Specifically, we searched for movies in the action, adventure or thriller genre that premiered during the second or third quarter of  The search focused only on the top movies of each quarter, as ranked by their box office results. This selection was made to ensure that only movies of reasonable quality and market reach were included in the final dataset.
Movies that met the genre and inclusion criteria were ordered based on their box-office performance. To ensure maximum variability in commercial success, in the final database we included movies that came from both the highest and the lowest rankings of the resulting list. Official English trailers for the selected films were used in the study. Data were collected in two different sessions to keep the duration of the experiment short and to minimize participant fatigue.
Each of the sessions involved the presentation of a distinct set of movie trailers. Participants were randomly assigned to one of the sessions.
Movie trailers were split into two stimuli sets; set A included eight of the fifteen trailers, and set B included the remaining seven. During the first session, 14 participants were exposed to movie trailers of set A, while in the second session 13 participants were presented with the movie trailers of set B.
At the onset of the testing, participants were seated in a comfortable chair and briefed on the objectives of the study. Participants were told that they would watch a set of movie trailers and that after each trailer they would have to answer a short questionnaire indicating the preferences about each trailer.
Moreover, they were told that we would be collecting EEG and eye-tracking measures while watching those trailers. A quick preparation and calibration procedure explained below , before the presentation of the movie trailers 7 or 8 trailers depending on the session followed next. At the end of each trailer, an on-screen questionnaire was presented asking the participants to report the following: a the degree to which they liked the movie trailer; b whether they intended to watch the movie promoted by the movie trailer; and c whether they would share the movie trailers video on their Facebook account.
After having watched all of the movie trailers once, the participants were shown the same trailers for the second time. The order of the movie trailers was randomized across participants, but the order was preserved for each participant in both presentations.
The trailers were shown at a frame rate of 23 Hz and an aspect ratio of , with sound through on monitor speakers. The present study is carried out in accordance with the ethical standards and the study procedures were approved by the Cyprus Bioethics Committee, and a consent form was obtained from all participants prior to the experiment in accordance with the Declaration of Helsinki.
Participants reported their preferences about the movie by completing an on-screen questionnaire, immediately after watching each trailer. But don't underestimate the sad movies! Sad movies have a positive effect on your brain chemistry too. According to scientists from Oxford University, watching a traumatic movie can boost the production of endorphins, a chemical associated with increased pain tolerance.
So, sad movies can actually make you feel good. Movies can make you healthier! Researchers have found that watching horror films increases white blood cells, which are essential in injury recovery and fighting disease. But if you are one of the people with heart conditions, you should avoid scary movies. According to some scientists, laughter can boost your immune system and decrease the hormones of stress related to stress. Movies are the best tool for escaping reality. If you are feeling stressed and anxious, they can help you cope with stress.
Romantic movies and comedies, for example, can help you overcome the issues in your real life. Comedies have been proven to decrease stress hormone levels and blood pressure. Movie nights bring together families, friends, and couples. Now during Coronavirus, we all miss going to the cinema with our friends, or on a date. But if you want to have fun with your family and bring more positivity to your place, get a projector!
The projector is the ultimate entertainment device that will take your movie nights with family and friends to the next level. You can charge it via USB cable or keep it portable with an external power bank!
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