Where to get lapras in silver




















When you first visit Union Cave, you probably won't be able to use Surf and Strength, which you need to use to get around the entire cave. You will be able to explore the first floor and the middle portion of the first basement. Talk to everyone you see. Some people have very interesting information.

Unfortunately, he does not learn any ground-type attacks by leveling - it will need TMs. Mud-Slap, Dig which can be picked up later and Earthquake are good choices. This cave is pretty simple: just head south, fighting the trainers when you must and picking up items where you can. But if you have the fortitude to handle a short detour, take the stairs on the high ledge to the left. You won't get far in the basement, but you can easily get to TM If you're planning to continue your exploration of the Ruins of Alph , make sure to go through the two exits near the top of Level 2 you'll need to have Surf to reach them.

Each one leads to a different part of the Ruins of Alph that is otherwise inaccessible. It is a good idea to come back here as soon as you have been given Surf in Ecruteak City. You will want to catch Lapras as soon as possible to start leveling it up.

Or you can wait until after you obtain Fly. No one knows why Lapras only comes out on Friday, but it never misses one. It's resilient as well as punctual; if you accidentaly K. Union Cave is a simple cave, with many pools of water.

The upper ladder leads to B1F, which, after crossing the pond, will lead to the Ruins of Alph. The lower ladder leads to a small hallway, which also has a pond, and the ladder to B2F. The lowest level of the cave has several ponds, the southern-most containing, on Fridays, a Lapras. Union Cave appeared in Off Course with Corsola , where Crystal was traveling through the cave to get to the western part of Johto.

While going through the cave, she noticed a Magneton , which was not native to the area. She was then attacked by a group of Magneton, all of which belonged to Lt.

He then proceeded to exit the cave through an underwater tunnel, not noticing that his Magneton had dropped the unconscious Crystal into his submarine. Union Cave appeared in Extreme Power!! Gold took in Black's Bayleef after Black left it behind. Union Cave appeared in Escape from Magma!? Inside, Giovanni and some Team Rocket Grunts took over the cave by building an amusement park. The group managed to escape when Clefairy 's digger drill dug a hole. However, it took them deeper in the cave where Giovanni found them and summoned his Slugma from a lava pit.

Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. The water flows here. TM21 Frustration?? The more the user dislikes its trainer, the more powerful the move.

TM23 Iron Tail 75 15 30 Strikes the target with a stiff tail. Has a one-in-three chance of paralyzing the target. Has a one-in-ten shot at paralyzing the target. TM27 Return?? The tamer the user, the more powerful the move. Has a one-in-ten chance of lowering the target's SPCL.

DEF rating. TM32 Double Team -- 15 -- Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. TM35 Sleep Talk -- 10 -- Randomly chooses one of the user's moves. TM44 Rest -- 10 -- The user takes a nap to fully restore its HP and recover from any status abnormalities.

TM45 Attract -- 15 -- Infatuates targets, making it hard for them to attack foes of the opposite gender. TM50 Nightmare -- 15 -- A move that makes a sleeping target have bad dreams. The victim will steadily lose HP. This move is strong and highly accurate.

Also used for moving obstacles like boulders. HM06 Whirlpool 15 70 15 -- Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. Foresight -- 40 -- Details Neutralizes the foe's evasiveness.

Has a one-in-ten chance of paralyzing the target. One quarter of the damage it inflicts comes back to hurt the attacker.

One quarter of the damage comes back to hurt the attacker. Energy is absorbed in the first turn, then fired on the next.

It always inflicts a set amount of damage.



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